Demo of GIS and spatial library routines for Windows. written by Mark Quadling and Henley Quadling, 1994. This is a demo of software we developed for use in Zimbabwean game reserves. The demo allows you to simulate a ground or an aerial census in a simulated game reserve which features spatially varying topography, vegetation and complex animal distributions. The simulation is realistic, using vector based GIS techniques and non-uniform random generators. This enables biologists to explore different censusing strategies without having to resort to expensive field experiments. There is extensive online help which explains exactly how to use this software, and also gives a lot of background about ecological monitoring. There are also sample geographical databases. You cannot save any databases that you create with this demo software. If you are interested in our library routines, or in the software, or if you have any comments, please contact us.... we are in the help file. To start: 1. Under the file menu, open 'small.gis'. 2. Under the Generate menu, first select 'vegetation', and then 'groups' to generate the plant and animal distributions. 3. Under the Count menu, choose 'Grount Count'. This will estimate the number of animals in the entire region by recording information about the animals that can be seen if you were walking along the transect. This software requires a fast computer, with a fpu if you intend playing with realistic situations. A high resolution graphics mode with at least 256 colours is also recommended.